Exploring Palaeontology in the classroom with the Dinosaurs STEAM Box

Among the 36 exciting STEAM boxes we’ve developed, one stands out for its ability to captivate young imaginations: the Dinosaurs box. It taps into the excitement that dinosaurs naturally bring to young learners, making science fun and accessible. This box combines STEAM principles—science, technology, engineering, art, and math—into activities that let students become junior palaeontologists.

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My Box of STEAM: Inspiring Tomorrow’s Innovators

The project My Box of STEAM, has finally produced all 36 educational boxes!!! Designed to make learning hands-on and engaging, we’ve developed 36 unique educational boxes tailored to different aspects of STEAM, offering students an immersive, interactive experience that fosters critical thinking, problem-solving, and innovation. They are sure to spark curiosity and creativity in students

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SPACE GIRLS!

One of the most ambitious and at the same time inspiring goals of our MY BOX OF STEAM project is to provide girls with examples, inspiring them and bringing them closer to science, technology, and engineering. These subjects not only shape the future of our planet but are increasingly vital for the future of the

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Box testing has gained momentum

To make the contents of the Boxes even better, we have tested the Boxes. In Estonia, a number of boxes were tested in Martna Primary School in the spring. Fifty students (including 24 girls) took part in the testing under the guidance of seven teachers. Here’s a brief overview of which boxes have been tested

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The first set of boxes is here!

After months of designing, building, testing, and revising, the first 10 boxes are here! You can download the boxes on our website, and they are available in all the languages ​​of the partner organizations and in English. So, what exactly did we prepare? Through these 10 boxes, we have covered different topics from the STEAM

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Students love experiments

Experiment-based learning, also known as experiential learning or hands-on learning, is an educational approach that emphasises learning through direct experience and experimentation. This method involves actively engaging students in experiments, practical activities, projects, and other hands-on experiences to enhance their understanding and retention of concepts. Designing a “Box of STEAM” that involves numerous experiments can

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